基于稀疏视图重投影和光线投射技术的光场高保真模型实时内容生成
首发时间:2024-12-23
摘要:光场显示器可同时提供密集的多视角信息、宽视角和超高图像质量。高质量三维光场的实时渲染是这一领域的重大挑战。然而,目前的研究还无法同时实现高帧率和高质量三维光场内容的生成。传统的 SMV 3D 渲染管道存在一些缺陷,如非实时运行、图像质量差、照明结果不准确以及视角受限等。本文通过实施从稀疏视图到密集视图的深度再投影,以及针对表面噪声的优化光线投射技术,提高了帧速率,从而显著改善了密集视图生成和目标视图着色阶段的效果。在本研究中,在目标视图着色阶段,着色采用了色彩空间映射的概念。这就需要从以前从参考视图到目标视图的色彩映射进行过渡,以前的色彩映射只是简单的二维变换。取而代之的是三维空间对比映射,它能有效减少图像噪点,提高图像质量。此外,所提出的方法与大多数主流渲染算法兼容,能够渲染高帧率和高质量的三维光场内容。在 8K(7680×4320)分辨率的三维光场显示中,该方法实现了 100 fps的实时帧率。
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High-fidelity 3D model real-time content generation for light-field 3D display based on sparse-view reprojection and raycast technique
Abstract:Light field displays offer simultaneous dense multi-view information, wide viewing angles, and ultra-high image quality. Real-time rendering of high-quality 3D light fields poses a significant challenge in this field. However, current research has not achieved the simultaneous realization of high frame rate and high quality 3D light field content generation. The traditional SMV 3D rendering pipeline exhibits several deficiencies, such as non-real-time operation, poor image quality, inaccurate lighting outcomes, and restricted viewpoints. In response, we have improved our approach by enhancing frame rates through the implementation of depth reprojection from sparse to dense views and an optimized ray casting technique for surface noise, significantly benefiting both dense view generation and target view coloring stages. In the present study, for the target view coloring stage, the concept of color space mapping was employed for shading. This entails a transition from the previous color mapping from the reference view to the target view, which was previously a simple 2D warp. Instead, a 3D spatial contrast mapping was implemented, which effectively reduces image noise and improves image quality. Moreover, the proposed method is compatible with the majority of mainstream rendering algorithms, and is capable of rendering high-frame rate and high-quality 3D light field content. The method achieves a real-time frame rate of 100 fps at 8K (7680×4320) resolution in 3D light field displays.
Keywords: Real-time rendering of high-quality 3D light fields Ray cast Color mapping
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基于稀疏视图重投影和光线投射技术的光场高保真模型实时内容生成
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